Intel unleashes XeSS 2 for Arc GPUs with huge changes to speed up PC games, borrowing a few pages from Nvidia’s DLSS playbook

Intel Unleashes Xess 2 for Arc Gpus with Huge Changes to Speed Up Pc Games, Borrowing a Few Pages from Nvidia’s Dlss Playbook

Intel unleashes XeSS 2 for Arc GPUs with huge changes to speed up PC games, borrowing a few pages from Nvidia’s DLSS playbook

Home » News » Intel unleashes XeSS 2 for Arc GPUs with huge changes to speed up PC games, borrowing a few pages from Nvidia’s DLSS playbook
Table of Contents

  • Intel has revealed XeSS 2 which follows within the footsteps of DLSS
  • It’s cut up into XeSS Body Era and XeSS Tremendous Decision
  • There’s additionally Xe Low Latency to fight enter lag, very like Nvidia Reflex

Intel has simply unveiled new Battlemage desktop GPUs, and alongside these graphics playing cards comes a contemporary model of XeSS, its upscaling tech to rival Nvidia DLSS and AMD FSR.

Sure, XeSS 2 is right here, and Intel is making some huge adjustments with the know-how on this sequel. In truth, XeSS 2 is being cut up into two core elements: XeSS Body Era and XeSS Tremendous Decision.

In different phrases, that is going the identical route as Nvidia, when with DLSS 3, Workforce Inexperienced introduced in body technology – which suggests artificially inserting further frames into the sport, to make it smoother. It’s a separate know-how to the precise upscaling element of DLSS 3, and so that is what Intel has accomplished – cut up XeSS into Tremendous Decision (upscaling) and Body Era (further frames generated to bolster the body charge).

On high of that, Intel is introducing Xe Low Latency, which is basically equal to Nvidia Reflex – a complementary tech to scale back enter lag which helps to easy over the lag wrinkles which might be a facet impact of body technology.

When it comes to help, solely Intel’s Alchemist and Battlemage GPUs will get XeSS 2 – not any third-party GPUs – and on the video games facet, builders might want to code in help for all these new applied sciences (together with body technology, and low latency). Nevertheless, we’ve additionally seen mentions of manually enabling low latency (on the driver degree), so we’ll should see how that shakes out.

On high of this, Intel has deployed a brand new management panel for its Arc GPUs which is able to merely be known as ‘Intel Graphics Software program’ (in a lot the identical vein as Workforce Inexperienced’s new and renamed Nvidia App).

That is billed as an ‘all-in-one hub’ for all of your Arc GPU wants, from updating drivers to sport optimization, enabling Intel’s tech equivalent to low latency mode, altering show choices, monitoring efficiency (body charges and GPU standing), together with controls for overclocking.

Hat tip to VideoCardz for selecting up on each of those developments.


(Picture credit score: Intel)

Evaluation: Preserving tempo with upscaling – the way forward for gaming

There are some main adjustments right here, as we famous on the outset, and apart from all the brand new tech – applied very a lot alongside the strains of DLSS – there’s additionally that change in help for GPUs. Beforehand XeSS allowed AMD and Nvidia GPUs (or a few of them) to make use of and profit from the tech, however that’s not the case as a consequence of body technology requiring Intel’s personal {hardware} (XMX AI Engines).

Workforce Blue may work round that sooner or later, however for now, XeSS 2 might be for Intel Arc graphics playing cards solely.

It’s probably not stunning to see Intel transferring in the identical path as Nvidia – in any case, DLSS could be very a lot considered the killer answer for reinforcing body charges. What’s good to see with Workforce Blue is that XeSS 2 additionally permits for body technology with older Alchemist graphics playing cards, whereas with DLSS 3, solely RTX 4000 – the very latest Nvidia GPUs – get the body technology element. (RTX 3000 graphics playing cards help every thing else in DLSS 3, to be truthful, together with ray reconstruction – however not body technology).

If Intel is to remain aggressive within the GPU area, it’s definitely essential that it retains XeSS on top of things, as upscaling is considered a core piece of the way forward for gaming. Increasingly more video games are counting on such know-how to attain easy body charges, notably on the likes of 4K decision (or its upscaled equal, we should always say).

We’re seeing upscaling turn into a key a part of consoles – witness the PlayStation Professional 5 with PSSR – and on PCs, what’ll make it much more prevalent is Microsoft’s transfer with DirectSR, an effort to make it a lot simpler for sport builders to make use of XeSS, DLSS and FSR of their video games.

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author avatar
roosho Senior Engineer (Technical Services)
I am Rakib Raihan RooSho, Jack of all IT Trades. You got it right. Good for nothing. I try a lot of things and fail more than that. That's how I learn. Whenever I succeed, I note that in my cookbook. Eventually, that became my blog. 
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