Making Responsive UI in Godot

Making Responsive UI in Godot


With gamers utilizing totally different display sizes on numerous gadgets, a responsive Person Interface (UI) is crucial for sport growth. A well-crafted responsive UI ensures your sport appears and works completely on any display, conserving gamers engaged and pleased. Godot Engine offers a variety of settings and nodes that make creating responsive UIs on your sport simple.

On this tutorial, you’ll learn to use these settings and nodes to create responsive UIs. Right here’s what you’ll study:

  • Key rules of making a responsive UI.
  • Ideas of reference decision and side ratio.

You’ll additionally learn to use:

  • The CanvasLayer node.
  • Anchor to place the nodes.
  • The NinePatchRect node for backgrounds.
  • GridContainer to structure kids nodes.
  • And the right way to swap between full-screen and windowed modes.

By the tip of this tutorial, you’ll make the starter venture’s UI responsive and add performance to toggle between fullscreen and windowed modes.

Getting Began

This tutorial makes use of the latest model of Godot 4. You possibly can obtain it at Godot’s web site.

Obtain the tutorial supplies by clicking Obtain supplies on the high or backside of the tutorial. Then, extract the zip file to a location of your selection.

There are two initiatives within the supplies:

  • Starter: This venture accommodates UIs with none responsive dealing with. You’ll convert them to responsive UIs later.
  • Last: The ultimate model of the responsive UI, which you’ll run and play straight.

As well as, this tutorial requires you to have fundamental data of Godot Engine and GDScript. The next tutorials can get you up to the mark:

File Overview

Import and open the starter venture in Godot Undertaking Supervisor. Or, double-click venture.godot within the starter folder.

Have a look within the FileSystem dock and be aware the folders and information inside:

  • scenes: The folder that holds the scene information.

    • game_map.tscn: A tile-based sport map.
    • participant.tscn: The Participant character.
    • main_scene.tscn: The Predominant scene.
  • scripts: The scripts connected to the above scenes.

    • camera_follow.gd: A Camera2D script. It makes the digicam observe the Participant node.
    • participant.gd: The script that helps you management the Participant character.
    • main_scene.tscn: The script that helps the primary scene.
  • sprites: The folder containing the graphics.

Predominant Scene

Time to check out the Predominant scene!
Double-click major/scene.tscn within the FileSystem dock to open the Predominant scene and swap to a 2D display. You’ll see this:

Open main scene

Subsequent, run the scene by urgent F5. As you’ll be able to see, the sport has a easy interface. You possibly can management the participant with the arrow keys to stroll on the map.

The starter model doesn’t assist responsive dealing with, and you might discover some UI issues once you resize the window.


Resize starter project

You’re aim is to show this straightforward UI right into a responsive one that appears good on all window resolutions.

Why Construct Responsive UI

Responsive UI is vital as a result of gamers might have totally different gadgets with totally different display resolutions.

Listed below are some frequent display resolutions on totally different platforms:

  • Desktop: 1920×1080, 1366×768, 1280×1024, 1024×768
  • Cell: 667×375, 736×414, 800×360, 844×390
  • Pill: 2732×2048, 1024×768, 601×962

Poorly managed UI responsiveness might trigger points for gamers and can damage their play expertise.

The next are the issues which will come up with a poorly responsive UI:

  • UI parts might seem too small.
  • UI parts are positioned off the display.
  • UI parts are unfilled or overlapping.


Screen demo of the problem

Responsive UI goals for a constant, pleasurable expertise on all screens.

Primary Information of Person Interface Design

Earlier than you construct a responsive UI, it’s vital to study somewhat about UI Design.

Subsequent, you’ll study design decision, side ratio, and orientation.

Design Decision

When designing a consumer interface, think about putting containers on a canvas.

Design 1

These containers are the UI parts, like labels and buttons. The canvas is your sport display. Design decision refers back to the goal dimensions of the canvas, which helps decide the width and top of UI parts to fulfill the design necessities.

Facet Ratio

Facet ratio is one other vital think about UI design. It’s calculated by dividing the width of the display by its top. By evaluating the side ratios of your design and the display, you’ll know if the display is wider, narrower, or the identical.

Right here’s a comparability of varied display sizes and design resolutions:

Compare screen size

Orientation

The final vital issue is orientation.

There are two sorts of orientation:

  • Portrait: The display width is shorter than the display top.
  • Panorama: The display width is longer than the display top.

Compare portrait / landscape

Selecting the proper orientation within the early growth part is essential. It dramatically impacts the consumer interface design. For instance, desktop-first video games sometimes use panorama orientation, whereas it’s frequent for mobile-first video games to make use of portrait orientation.

Understanding the Strategies For Dealing with the Responsive UI

There’s two frequent approaches to creating responsive UI.

In strategy one, you retain the side ratio and scale all UI parts to suit the brand new decision. Any remaining areas that don’t match the display received’t be rendered and can present as a black background.

Responsive Approach 1

In strategy two, you modify the side ratio and scale to suit the display through the use of the display’s side ratio. On this strategy, that you must deal with two eventualities:

  • Outline the alignment of UI parts.
  • Deal with the distortion of the graphical UI parts.

Responsive Approach 2

Subsequent, you’ll learn to apply these two approaches in Godot.

First Method: Preserve Facet-Ratio

First, you’ll study the “maintain the side ratio” strategy to dealing with responsive UI.

Open the Undertaking Settings and choose the Show > Window setting. Then, go to the Stretch part, set the Mode property to canvas_items and set the Facet property to maintain as its default setting.


Aspect Keep Setting

When rerunning the sport, you’ll see that the UI is attentive to the display measurement change.

Right here’s the end result:

Aspect Keep Stretch setting

The UI is now now not caught to the top-left nook of the display.

Nonetheless, when you maintain transferring in the identical course, you’ll discover the participant character strikes out of view.

Character move out of screen

You’ll learn to handle this difficulty shortly.

author avatar
roosho Senior Engineer (Technical Services)
I am Rakib Raihan RooSho, Jack of all IT Trades. You got it right. Good for nothing. I try a lot of things and fail more than that. That's how I learn. Whenever I succeed, I note that in my cookbook. Eventually, that became my blog. 
rooshohttps://www.roosho.com
I am Rakib Raihan RooSho, Jack of all IT Trades. You got it right. Good for nothing. I try a lot of things and fail more than that. That's how I learn. Whenever I succeed, I note that in my cookbook. Eventually, that became my blog. 

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author avatar
roosho Senior Engineer (Technical Services)
I am Rakib Raihan RooSho, Jack of all IT Trades. You got it right. Good for nothing. I try a lot of things and fail more than that. That's how I learn. Whenever I succeed, I note that in my cookbook. Eventually, that became my blog.