Pillars of Eternity is turning 10, and Obsidian is adding turn-based combat to it

Pillars of Eternity is turning 10, and Obsidian is adding turn-based combat to it

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Obsidian Leisure is thought for its roster of role-playing video games, being accountable for titles like Fallout: New Vegas, Star Wars Knights of the Previous Republic, The Outer Worlds, Alpha Protocol, and rather more. Certainly one of its iconic universes is Pillars of Eternity, the sequence that acquired Avowed as a brand new entry simply final month. In a shock announcement, Obsidian has confirmed {that a} new main replace is coming for the primary sport within the sequence.

Pillars of Eternity simply turned 10 years outdated, and Obsidian is celebrating with a brand new replace for the basic title.

“This replace addresses a variety of fixes and enhancements throughout visuals, fight, quests, and extra,” says the corporate, describing the replace. “Whether or not you are journeying by the Jap Attain for the primary time or returning to tie up free threads, your path ought to now be a little bit smoother.”

Normal Fixes & Platform Help

  • Mac customers could now entry the most recent updates and bug fixes with out problem.
  • Resolved a longstanding problem the place the sport would boot to a black display screen on programs utilizing Turkish and sure different non-Latin-based language settings.
  • GOG Achievements ought to now unlock appropriately.
  • Kickstarter and Backer rewards on Steam and GOG are as soon as once more granted correctly to new gamers.
  • Steam Linux customers: help is now stay and will probably be maintained in future patches.
  • Epic Video games Retailer customers will now correctly obtain their Royal Version digital rewards.
  • Saved video games now type by most up-to-date exercise, no matter save kind (Guide, Auto, or Fast).

Visible & Audio Enhancements

  • Characters ought to now reliably converse when chosen—Eder has as soon as once more discovered his voice.
  • Grimoires will now correctly vanish from view when studying scrolls.
  • Cutscenes and maps now carry out higher when seen in 4K decision.
  • Fastened uncommon T-pose occurrences in choose cutscenes.
  • Eliminated unintended “knock” sounds in some dialogue nodes.
  • Act introductions and developer commentary now not echo unintentionally.
  • Ferry boat in Oldsong now not seems to be sinking.
  • Corrected VFX alignment for a number of Woodskin spell variants, together with Spell Holding and Spell Bind variations.
  • Visible and audio results restored for Delemgans, Adragan, Pwgra, and Menpwgra spells.
  • Get together members proof against poison will now not complain about being poisoned.
  • All animal companions now make correct footstep sounds.
  • Hiravias’ Spiritshift FX now play appropriately upon reverting to his pure kind.
  • Taena’s VO will now set off appropriately in each cases the place it may be heard.

Quests & Dialogue Fixes

  • Resolved softlocks involving Aldwyn’s providers, each in Brighthollow and the Salty Mast after hiring Lyrinia.
  • Simoc in Sacrificial Bloodlines will now not drop a reproduction quest reward if slain.
  • Slaying the Excessive Monk after receiving Alia Braccia will now not grant a second copy.
  • A Mom’s Plea now appropriately fails if Ranga is killed earlier than buying the potion.
  • Abrecan will nonetheless settle for the letter he requests, even if you happen to already possess it.
  • Krivi’s Od Nua rewards can now solely be claimed as soon as.
  • Anamfath Chief in Twin Elms will now proceed The Baby of 5 Suns quest even when Vincent Agosti is useless.
  • Failing Athletics or Dexterity checks in Durgan’s Battery now correctly applies the Concussion affliction.
  • Tealdor’s Bounty can now be continued later even if you happen to initially go away the dialog.
  • Turning within the ultimate items of the Blade of the Infinite Paths whereas Dunstan is defending the maintain now grants correct rewards.
  • Grynde’s “ripple sponge addict” accusation exploit has been fastened.
  • Crothar’s destiny now not influences the state of Korgrak’s quest.

Fight & Mechanics

  • Fastened a crash involving the Shadow Step skill.
  • Shadow Step is now ground-targeted and now not handled as a modal.
  • Spellsword Wizards will now prioritize Second Wind over Deleterious Alacrity of Movement when wounded.
  • Get together AI will now not waste Second Wind when Endurance is low however Well being is simply too low to profit.
  • Get together AI will now not goal charmed/confused allies with dangerous skills.
  • Motion instructions now maintain place briefly, as seen in Deadfire. (Watchers should assault if ready.)
  • Lure Accuracy now not double-applies the assault’s Accuracy modifier.
  • Fixed Restoration now scales correctly and outperforms Veteran’s Restoration, as meant.
  • Ryona’s Buckle Tenacity Accuracy bonus now updates dynamically with Endurance adjustments.
  • Iron Circle harm discount now deactivates appropriately when above 26% Endurance.
  • Killing Bolt traps now appropriately goal Fortitude and now not show slash harm.
  • Chain Lightning traps now correctly deal harm.
  • Abydon’s Hammer will now not trigger everlasting May will increase when reforged.
  • The Girl’s Hand now makes use of a visual set off for simpler monitoring on the character sheet.
  • Black Sanctuary protect appropriately applies endurance regen throughout Withdraw.
  • Royal Deadfire Cannoneer belt now not causes lure recursion.
  • Eyestrike and related results now not set off on helpful “assaults.”
  • Powder Burns and related modals now not harm allies unintentionally.
  • Fulvano’s Blunderbuss now appropriately charms targets on spellchance.
  • Knock Down now respects suppression mechanics and prevents stacking.
  • Characters below Crushing Doom are now not capable of transfer whereas proned.
  • Izali’s Boon Stealth bonus now correctly clears after resting.
  • Scrolls of Minoletta’s Bounding Missiles and Boiling Spray now match their respective spells in description and vary.
  • Scrolls of Restore Endurance now have up to date ranges in step with the spell model.
  • Salty Mast hirelings now keep their boons when aiding at your stronghold.
  • Skyward Kick now not causes bugs like vertical launch or everlasting susceptible states when lacking.
  • A number of Unconscious results now not enable motion throughout incapacitation.

UI & Interplay Enhancements

  • Tradition choice on character creation is now preserved in uncommon level-up circumstances.
  • Double-clicking a weapon now equips it to your first weapon slot.
  • Proper-clicking creatures now opens their bestiary entries (if found).
  • Retraining UI now not exhibits white portrait bugs.
  • “Better of” harm varieties now present appropriately within the character sheet.
  • Burial Isle imaginative and prescient sequences can now be correctly canceled.
  • Traps that set off aggression now present acceptable cursor warnings when opened.
  • Trapped chest within the Abbot’s Quarter throughout The Rising Tide can now be looted after disarming.
  • Queued looting actions can now not be exploited to loot a number of occasions.
  • Ancestor Pendant’s Guardian Spirit now not shows inaccurate skill information.
  • Invalid names on the finish of character creation will now forestall finalization.
  • Attribute bonuses from tradition are solely displayed after tradition is chosen.

Nonetheless, that is not the entire story. Obsidian additionally teased that “one thing particular on the horizon.” It revealed {that a} turn-based fight mode is being launched to Pillars of Eternity. Gamers will be capable of take a look at the characteristic someday sooner or later, and the studio will probably be in search of suggestions on the implementation.

At present, the isometric RPG solely has a ‘real-time with pause’ fight system akin to retro RPGs. Apparently, even its sequel, Pillars of Eternity II: Deadfire, acquired a turn-based mode following its launch through an replace. This was after Larian Studios’ Divinity: Unique Sin 2 launch, which acquired plenty of constructive reception for its turn-based fight.

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roosho Senior Engineer (Technical Services)
I am Rakib Raihan RooSho, Jack of all IT Trades. You got it right. Good for nothing. I try a lot of things and fail more than that. That's how I learn. Whenever I succeed, I note that in my cookbook. Eventually, that became my blog. 
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